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1opam-version: "2.0" 2authors: [ 3 "Alexis Bernadet" 4 "Pierre Hauweele" 5] 6maintainer: "Florent Monnier <monnier.florent@gmail.com>" 7 8homepage: "https://github.com/fccm/OCaml-Irrlicht" 9dev-repo: "git+https://github.com/fccm/OCaml-Irrlicht.git" 10bug-reports: "https://github.com/fccm/OCaml-Irrlicht/issues" 11doc: "http://ocamlirr.tuxfamily.org/" 12 13license: "Zlib" 14tags: [ "binding" "3D" "gamedev" ] 15 16synopsis: "An OCaml binding for the Irrlicht Engine" 17description: """ 18The Irrlicht Engine is an open source high performance realtime 3D engine 19written in C++. It is completely cross-platform, using D3D, OpenGL and its own 20software renderers, and has all of the state-of-the-art features which can be 21found in commercial 3d engines. We've got a huge active community, and there 22are lots of projects in development that use the engine. You can find 23enhancements for Irrlicht all over the web, like alternative terrain renderers, 24portal renderers, exporters, world layers, tutorials, editors. And best of all: 25It's completely free. 26 27This binding is still in Alpha stage. 28This version of the binding was tested with Irrlicht version 1.8.4 29""" 30 31depends: [ 32 "ocaml" {>= "4.03" & < "4.09"} 33 "ocamlfind" {build} 34 "ocamlbuild" {build} 35] 36depexts: [ 37 ["libirrlicht-dev" "g++"] {os-family = "debian"} 38 ["libirrlicht-devel" "g++"] {os-distribution = "mageia"} 39] 40build: [ 41 [make "lib"] 42 [make "opt"] 43] 44install: [make "install"] 45url { 46 src: "https://github.com/fccm/OCaml-Irrlicht/archive/v0.0.5.tar.gz" 47 checksum: [ 48 "sha256=1b742ae2c341d44337852d4e5bc0cb077c028485141c3908ce35192a74be3c2f" 49 "md5=b62dfb635cc4b8773da0c394d98f48fd" 50 ] 51}