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1/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ 2/* 3 * Main authors: 4 * Christian Schulte <schulte@gecode.org> 5 * 6 * Copyright: 7 * Christian Schulte, 2012 8 * 9 * This file is part of Gecode, the generic constraint 10 * development environment: 11 * http://www.gecode.org 12 * 13 * Permission is hereby granted, free of charge, to any person obtaining 14 * a copy of this software and associated documentation files (the 15 * "Software"), to deal in the Software without restriction, including 16 * without limitation the rights to use, copy, modify, merge, publish, 17 * distribute, sublicense, and/or sell copies of the Software, and to 18 * permit persons to whom the Software is furnished to do so, subject to 19 * the following conditions: 20 * 21 * The above copyright notice and this permission notice shall be 22 * included in all copies or substantial portions of the Software. 23 * 24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 25 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 26 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 27 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 28 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 29 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 30 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 31 * 32 */ 33 34namespace Gecode { namespace Float { 35 36 forceinline 37 Rounding::Rounding(void) { 38 RoundingBase::init(); 39 } 40 forceinline 41 Rounding::~Rounding(void) {} 42 43 forceinline FloatNum 44 Rounding::median(FloatNum x, FloatNum y) { 45 return RoundingBase::median(x,y); 46 } 47 48#define GECODE_ROUND_OP(name) \ 49 forceinline FloatNum \ 50 Rounding::name##_down(FloatNum x, FloatNum y) { \ 51 return RoundingBase::name##_down(x,y); \ 52 } \ 53 forceinline FloatNum \ 54 Rounding::name##_up(FloatNum x, FloatNum y) { \ 55 return RoundingBase::name##_up(x,y); \ 56 } 57 58 GECODE_ROUND_OP(add) 59 GECODE_ROUND_OP(sub) 60 GECODE_ROUND_OP(mul) 61 GECODE_ROUND_OP(div) 62 63#undef GECODE_ROUND_OP 64 65#define GECODE_ROUND_FUN(name) \ 66 forceinline FloatNum \ 67 Rounding::name##_down(FloatNum x) { \ 68 return RoundingBase::name##_down(x); \ 69 } \ 70 forceinline FloatNum \ 71 Rounding::name##_up(FloatNum x) { \ 72 return RoundingBase::name##_up(x); \ 73 } 74 75 GECODE_ROUND_FUN(sqrt) 76 77#if defined(_M_X64) || defined(_M_IA64) 78 79 // Workaround as MSVC on x64 does not have a rint function 80 forceinline FloatNum 81 Rounding::int_down(FloatNum x) { 82 return floor(x); 83 } 84 forceinline FloatNum 85 Rounding::int_up(FloatNum x) { 86 return ceil(x); 87 } 88 89#else 90 91 GECODE_ROUND_FUN(int) 92 93#endif 94 95#undef GECODE_ROUND_FUN 96 97}} 98 99// STATISTICS: float-var 100