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1% testing gamma distribution for float and int aplha 2var float: x; 3var float: y; 4float: myFloat1 = gamma(10, 1.0); % gamma distribution with integer alpha 5float: myFloat2; 6myFloat2 = gamma(5.0, 0.5); % gamma distribution with float alpha 7constraint x + y < myFloat1; 8constraint x + y > myFloat2; 9 10solve satisfy; 11output ["x = ", show(x), "\ny = ", show(y)];