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1% testing gamma distribution for float and int aplha
2var float: x;
3var float: y;
4float: myFloat1 = gamma(10, 1.0); % gamma distribution with integer alpha
5float: myFloat2;
6myFloat2 = gamma(5.0, 0.5); % gamma distribution with float alpha
7constraint x + y < myFloat1;
8constraint x + y > myFloat2;
9
10solve satisfy;
11output ["x = ", show(x), "\ny = ", show(y)];