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1% testing the normal distribution for both float and integer means
2var float: x;
3var float: y;
4float: myFloat1 = normal(10.0, 1.0); % normal distribution with float mean
5float: myFloat2;
6myFloat2 = normal(5, 0.15); % normal distribution with int mean
7constraint x + y < myFloat1;
8constraint x + y > myFloat2;
9
10solve satisfy;
11output ["x = ", show(x), "\ny = ", show(y)];