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1% testing the normal distribution for both float and integer means 2var float: x; 3var float: y; 4float: myFloat1 = normal(10.0, 1.0); % normal distribution with float mean 5float: myFloat2; 6myFloat2 = normal(5, 0.15); % normal distribution with int mean 7constraint x + y < myFloat1; 8constraint x + y > myFloat2; 9 10solve satisfy; 11output ["x = ", show(x), "\ny = ", show(y)];