import { PlayerCrumb, Room } from "../src/types.ts"; import { indexRoomData } from "../src/utils.ts"; export const rooms: Record> = await indexRoomData(); export const spawnRoom = "tavern"; export const players: Record = { "0": { "i": "0", "n": "Huggable", "c": "huggable", "x": 1670, "y": 323, "r": 180, "g": [], "m": "", "e": "", "_roomId": "crash_site", }, }; export const queue: Array = []; export const roomExits = { "cellar->tavern": { x: 360, y: 410, r: 0 }, "crash_site->cellar": { x: 615, y: 400, r: 0 }, "shack->port": { x: 550, y: 235, r: 0 }, "jungle->port": { x: 650, y: 230, r: 0 }, "snowman_village->tavern": { x: 563, y: 368, r: 0 }, }; // deno-lint-ignore no-explicit-any export const npcs: { [key: string]: any } = { snowman_village: [ { "i": "NPC0", "n": "Snow Girl", "c": "snowgirl", "x": 1289, "y": 228, "r": 180, "g": [], "m": "", "e": "", }, { "i": "NPC1", "n": "Snow Patrol", "c": "snow_patrol", "x": 1644, "y": 221, "r": 180, "g": [], "m": "", "e": "", }, { "i": "NPC2", "n": "Snow Greeter", "c": "snow_greeter", "x": 443, "y": 317, "r": 180, "g": [], "m": "", "e": "", }, { "i": "NPC3", "n": "Snow Grandma", "c": "snowgrandma", "x": 1938, "y": 251, "r": 180, "g": [], "m": "", "e": "", }, { "i": "NPC4", "n": "Snow Keeper", "c": "snowkeeper", "x": 893, "y": 216, "r": 180, "g": [], "m": "", "e": "", }, ], };