Mirror: A frag-canvas custom element to apply Shadertoy fragment shaders to a canvas or image/video element
1# frag-canvas 2 3## 0.1.3 4 5### Patch Changes 6 7- Skip loading `<img>` as texture on every frame and skip on repeats 8 Submitted by [@kitten](https://github.com/kitten) (See [#6](https://github.com/kitten/frag-canvas-element/pull/6)) 9- Pause rendering when element isn't visible 10 Submitted by [@kitten](https://github.com/kitten) (See [#5](https://github.com/kitten/frag-canvas-element/pull/5)) 11 12## 0.1.2 13 14### Patch Changes 15 16- ⚠️ Fix preprocessing typo 17 Submitted by [@kitten](https://github.com/kitten) (See [`6e5bbe2`](https://github.com/kitten/frag-canvas-element/commit/6e5bbe2359b5860dff76ddd09be195d53523c7f0)) 18 19## 0.1.1 20 21### Patch Changes 22 23- Add preprocessing matching Shadertoy input API vaguely 24 Submitted by [@kitten](https://github.com/kitten) (See [#1](https://github.com/kitten/frag-canvas-element/pull/1)) 25- ⚠️ Fix GLSL 300 ES (WebGL2) transformation 26 Submitted by [@kitten](https://github.com/kitten) (See [#2](https://github.com/kitten/frag-canvas-element/pull/2)) 27 28## 0.1.0 29 30Initial Release.