Mirror: A frag-canvas custom element to apply Shadertoy fragment shaders to a canvas or image/video element
1# frag-canvas
2
3## 0.1.3
4
5### Patch Changes
6
7- Skip loading `<img>` as texture on every frame and skip on repeats
8 Submitted by [@kitten](https://github.com/kitten) (See [#6](https://github.com/kitten/frag-canvas-element/pull/6))
9- Pause rendering when element isn't visible
10 Submitted by [@kitten](https://github.com/kitten) (See [#5](https://github.com/kitten/frag-canvas-element/pull/5))
11
12## 0.1.2
13
14### Patch Changes
15
16- ⚠️ Fix preprocessing typo
17 Submitted by [@kitten](https://github.com/kitten) (See [`6e5bbe2`](https://github.com/kitten/frag-canvas-element/commit/6e5bbe2359b5860dff76ddd09be195d53523c7f0))
18
19## 0.1.1
20
21### Patch Changes
22
23- Add preprocessing matching Shadertoy input API vaguely
24 Submitted by [@kitten](https://github.com/kitten) (See [#1](https://github.com/kitten/frag-canvas-element/pull/1))
25- ⚠️ Fix GLSL 300 ES (WebGL2) transformation
26 Submitted by [@kitten](https://github.com/kitten) (See [#2](https://github.com/kitten/frag-canvas-element/pull/2))
27
28## 0.1.0
29
30Initial Release.