# frag-canvas ## 0.1.3 ### Patch Changes - Skip loading `` as texture on every frame and skip on repeats Submitted by [@kitten](https://github.com/kitten) (See [#6](https://github.com/kitten/frag-canvas-element/pull/6)) - Pause rendering when element isn't visible Submitted by [@kitten](https://github.com/kitten) (See [#5](https://github.com/kitten/frag-canvas-element/pull/5)) ## 0.1.2 ### Patch Changes - ⚠️ Fix preprocessing typo Submitted by [@kitten](https://github.com/kitten) (See [`6e5bbe2`](https://github.com/kitten/frag-canvas-element/commit/6e5bbe2359b5860dff76ddd09be195d53523c7f0)) ## 0.1.1 ### Patch Changes - Add preprocessing matching Shadertoy input API vaguely Submitted by [@kitten](https://github.com/kitten) (See [#1](https://github.com/kitten/frag-canvas-element/pull/1)) - ⚠️ Fix GLSL 300 ES (WebGL2) transformation Submitted by [@kitten](https://github.com/kitten) (See [#2](https://github.com/kitten/frag-canvas-element/pull/2)) ## 0.1.0 Initial Release.