technical documentation for Minecraft b1.7.3
1# Blocks
2
3For empty data values, assume it to **always** be `0`.
4
5ID is an `i8`, and metadata is an `i8` where the final 4 bits are the _metadata
6nibble_.
7
8| Name | ID | Data |
9| ------------------------ | --- | ------------------------------ |
10| Air | 0 | |
11| Stone | 1 | |
12| Grass Block | 2 | |
13| Dirt | 3 | |
14| Cobblestone | 4 | |
15| Wooden Planks | 5 | |
16| Oak Sapling | 6 | `0` |
17| Spruce Sapling | 6 | `1` |
18| Birch Sapling | 6 | `2` |
19| Bedrock | 7 | |
20| Water (Flowing) | 8 | [See below][fluid] |
21| Water (Still) | 9 | |
22| Lava (Flowing) | 10 | [See below][fluid] |
23| Lava (Still) | 11 | |
24| Sand | 12 | |
25| Gravel | 13 | |
26| Gold Ore | 14 | |
27| Iron Ore | 15 | |
28| Coal Ore | 16 | |
29| Oak Log | 17 | `0` |
30| Spruce Log | 17 | `1` |
31| Birch Log | 17 | `2` |
32| Oak Leaves | 18 | `0` |
33| Spruce Leaves | 18 | `1` |
34| Birch Leaves | 18 | `2` |
35| Sponge | 19 | |
36| Glass | 20 | |
37| Lapis Lazuli Ore | 21 | |
38| Lapis Lazuli Block | 22 | |
39| Dispenser | 23 | [See below][dispenser] |
40| Sandstone | 24 | |
41| Note Block | 25 | |
42| Bed | 26 | [See below][bed] |
43| Powered Rail | 27 | [See below][powered_rail] |
44| Detector Rail | 28 | [See below][detector_rail] |
45| Sticky Piston | 29 | [See below][piston] |
46| Cobweb | 30 | |
47| Dead Shrub | 31 | `0` |
48| Grass | 31 | `1` |
49| Fern | 31 | `2` |
50| Dead Bush | 32 | |
51| Piston | 33 | [See below][piston] |
52| Piston Head | 34 | [See below][piston_head] |
53| White Wool | 35 | `0` |
54| Orange Wool | 35 | `1` |
55| Magenta Wool | 35 | `2` |
56| Light Blue Wool | 35 | `3` |
57| Yellow Wool | 35 | `4` |
58| Lime Wool | 35 | `5` |
59| Pink Wool | 35 | `6` |
60| Gray Wool | 35 | `7` |
61| Light Gray (Silver) Wool | 35 | `8` |
62| Cyan Wool | 35 | `9` |
63| Purple Wool | 35 | `10` |
64| Blue Wool | 35 | `11` |
65| Brown Wool | 35 | `12` |
66| Green Wool | 35 | `13` |
67| Red Wool | 35 | `14` |
68| Black Wool | 35 | `15` |
69| Moving Piston | 36 | |
70| Dandelion | 37 | |
71| Rose | 38 | |
72| Brown Mushroom | 39 | |
73| Red Mushroom | 40 | |
74| Gold Block | 41 | |
75| Iron Block | 42 | |
76| Double Stone Slab | 43 | `0` |
77| Double Sandstone Slab | 43 | `1` |
78| Double Wooden Slab | 43 | `2` |
79| Double Cobblestone Slab | 43 | `3` |
80| Stone Slab | 44 | `0` |
81| Sandstone Slab | 44 | `1` |
82| Wooden Slab | 44 | `2` |
83| Cobblestone Slab | 44 | `3` |
84| Bricks | 45 | |
85| TNT | 46 | |
86| Bookshelves | 47 | |
87| Mossy Cobblestone | 48 | |
88| Obsidian | 49 | |
89| Torch | 50 | [See below][torch] |
90| Fire | 51 | [See below][fire] |
91| Monster Spawner | 52 | |
92| Wooden Stairs | 53 | [See below][stairs] |
93| Chest | 54 | |
94| Redstone Wire | 55 | [See below][redstone_wire] |
95| Diamond Ore | 56 | |
96| Diamond Block | 57 | |
97| Crafting Table | 58 | |
98| Wheat | 59 | [See below][wheat] |
99| Farmland | 60 | [See below][farmland] |
100| Furnace | 61 | [See below][furnace] |
101| Lit Furnace | 62 | [See below][furnace] |
102| Standing Sign | 63 | [See below][standing_sign] |
103| Wooden Door | 64 | [See below][door] |
104| Ladder | 65 | [See below][ladder] |
105| Rail | 66 | [See below][rail] |
106| Cobblestone Stairs | 67 | [See below][stairs] |
107| Wall-Mounted Sign | 68 | [See below][wall_sign] |
108| Lever | 69 | [See below][lever] |
109| Stone Pressure Plate | 70 | [See below][pressure_plate] |
110| Iron Door | 71 | [See below][door] |
111| Wooden Pressure Plate | 72 | [See below][pressure_plate] |
112| Redstone Ore | 73 | |
113| Glowing Redstone Ore | 74 | |
114| Redstone Torch (Off) | 75 | [See below][redstone_torch] |
115| Redstone Torch (On) | 76 | [See below][redstone_torch] |
116| Button | 77 | [See below][button] |
117| Snow Layer | 78 | [See below][snow_layer] |
118| Ice | 79 | |
119| Snow Block | 80 | |
120| Cactus | 81 | |
121| Clay Block | 82 | |
122| Sugar Cane | 83 | |
123| Jukebox | 84 | |
124| Fence | 85 | |
125| Pumpkin | 86 | [See below][pumpkin] |
126| Netherrack | 87 | |
127| Soul Sand | 88 | |
128| Glowstone | 89 | |
129| Nether Portal | 90 | |
130| Jack O Lantern | 91 | [See below][pumpkin] |
131| Cake | 92 | [See below][cake] |
132| Redstone Repeater (Off) | 93 | [See below][redstone_repeater] |
133| Redstone Repeater (On) | 94 | [See below][redstone_repeater] |
134| Locked Chest | 95 | |
135| Trapdoor | 96 | [See below][trapdoor] |
136
137## Bed Metadata
138
139- Bit Usage: `H O F F`
140- Valid range: `0..15`
141
142### Bit Definitions:
143
144- `FF`: Facing direction
145 - `0 (00)`: Positive Z (South)
146 - `1 (01)`: Negative X (West)
147 - `2 (10)`: Negative Z (North)
148 - `3 (11)`: Positive X (East)
149
150- `O`: Occupied status
151 - `0`: Unoccupied
152 - `1`: Occupied
153
154- `H`: Head piece
155 - `0`: Foot piece
156 - `1`: Head piece
157
158### Examples:
159
160- `0 (0000)`: Foot, unoccupied, facing South
161- `5 (0101)`: Foot, unoccupied, facing West
162- `11 (1011)`: Head, unoccupied, facing East
163- `15 (1111)`: Head, occupied, facing East
164
165## Fluid Metadata
166
167- Bit Usage: `F D D D`
168- Valid range: `0..15`
169
170### Bit Definitions:
171
172- `DDD`: Distance to source
173 - `0`: Source block or adjacent to source
174 - `1-7`: Distance from source
175
176- `F`: Falling state
177 - `0`: Normal horizontal flow
178 - `1`: Falling vertically (acts like source for spreading)
179
180### Examples:
181
182- `0 (0000)`: Source block
183- `3 (0011)`: Distance 3 from source, flowing horizontally
184- `8 (1000)`: Falling fluid (acts like source)
185- `11 (1011)`: Falling fluid with distance 3 (rare edge case)
186
187## Dispenser Metadata
188
189- Bit Usage: `F F F F`
190- Valid range: `0..5`
191
192### Bit Definitions:
193
194- `FFFF`: Facing direction
195 - `0`: Negative Y (Down)
196 - `1`: Positive Y (Up)
197 - `2`: Negative Z (North)
198 - `3`: Positive Z (South)
199 - `4`: Negative X (West)
200 - `5`: Positive X (East)
201
202### Examples:
203
204- `0 (0000)`: Facing down
205- `2 (0010)`: Facing north
206- `4 (0100)`: Facing west
207- `5 (0101)`: Facing east
208
209## Rail Metadata
210
211- Bit Usage: `D D D D`
212- Valid range: `0..9`
213
214### Bit Definitions:
215
216- `DDDD`: Direction/Shape
217 - `0`: North-South straight
218 - `1`: East-West straight
219 - `2`: East ascending (going up towards +X)
220 - `3`: West ascending (going up towards -X)
221 - `4`: North ascending (going up towards -Z)
222 - `5`: South ascending (going up towards +Z)
223 - `6`: South-East curve
224 - `7`: South-West curve
225 - `8`: North-West curve
226 - `9`: North-East curve
227
228### Examples:
229
230- `0 (0000)`: North-South straight
231- `6 (0110)`: South-East curve
232- `8 (1000)`: North-West curve
233- `9 (1001)`: North-East curve
234
235## Powered Rail Metadata
236
237- Bit Usage: `P D D D`
238- Valid range: `0..13`
239
240### Bit Definitions:
241
242- `DDD`: Direction/Shape
243 - `0`: North-South straight
244 - `1`: East-West straight
245 - `2`: East ascending (going up towards +X)
246 - `3`: West ascending (going up towards -X)
247 - `4`: North ascending (going up towards -Z)
248 - `5`: South ascending (going up towards +Z)
249
250- `P`: Powered state
251 - `0`: Unpowered
252 - `1`: Powered
253
254### Examples:
255
256- `0 (0000)`: North-South straight, unpowered
257- `1 (0001)`: East-West straight, unpowered
258- `8 (1000)`: North-South straight, powered
259- `10 (1010)`: East ascending, powered
260
261## Detector Rail Metadata
262
263- Bit Usage: `A D D D`
264- Valid range: `0..13`
265
266### Bit Definitions:
267
268- `DDD`: Direction/Shape
269 - `0`: North-South straight
270 - `1`: East-West straight
271 - `2`: East ascending (going up towards +X)
272 - `3`: West ascending (going up towards -X)
273 - `4`: North ascending (going up towards -Z)
274 - `5`: South ascending (going up towards +Z)
275
276- `A`: Active/Triggered state
277 - `0`: No minecart detected
278 - `1`: Minecart detected
279
280### Examples:
281
282- `0 (0000)`: North-South straight, no minecart
283- `1 (0001)`: East-West straight, no minecart
284- `8 (1000)`: North-South straight, minecart detected (powering)
285- `10 (1010)`: East ascending, minecart detected (powering)
286
287## Piston Head Metadata
288
289- Bit Usage: `S D D D`
290- Valid range:\*\* `0..13`
291
292### Bit Definitions:
293
294- `DDD`: Facing direction
295 - `0`: Down (Negative Y)
296 - `1`: Up (Positive Y)
297 - `2`: North (Negative Z)
298 - `3`: South (Positive Z)
299 - `4`: West (Negative X)
300 - `5`: East (Positive X)
301
302- `S`: Is Sticky
303 - `0`: Regular
304 - `1`: Sticky
305
306### Examples:
307
308- `0 (0000)`: Regular piston head facing down
309- `1 (0001)`: Regular piston head facing up
310- `8 (1000)`: Sticky piston head facing down
311- `13 (1101)`: Sticky piston head facing south
312
313## Piston Metadata
314
315Piston is pretty much the same as its [Piston Head][piston_head] counterpart,
316just with different uses of the 3rd bit.
317
318- Bit Usage: `E D D D`
319- Valid range: `0..13`
320
321### Bit Definitions:
322
323- `DDD`: Facing direction
324 - `0`: Down (Negative Y)
325 - `1`: Up (Positive Y)
326 - `2`: North (Negative Z)
327 - `3`: South (Positive Z)
328 - `4`: West (Negative X)
329 - `5`: East (Positive X)
330
331- `E`: Is Extended
332 - `0`: Retracted
333 - `1`: Extended
334
335### Special Behaviors:
336
337- Note that stickiness is determined by block ID
338
339### Examples:
340
341- `0 (0000)`: Facing down, retracted
342- `1 (0001)`: Facing up, retracted
343- `8 (1000)`: Facing down, extended
344- `11 (1011)`: Facing south, extended
345
346## Torch Metadata
347
348- Bit Usage: `- A A A`
349- Valid range: `1..5`
350
351### Bit Definitions:
352
353- `AAA`: Attachment direction
354 - `1`: Attached to West face (pointing East)
355 - `2`: Attached to East face (pointing West)
356 - `3`: Attached to North face (pointing South)
357 - `4`: Attached to South face (pointing North)
358 - `5`: Standing on ground/block below
359
360### Examples:
361
362- `1 (0001)`: Wall torch pointing East (attached to West wall)
363- `3 (0011)`: Wall torch pointing South (attached to North wall)
364- `5 (0101)`: Standing torch (on ground/block below)
365
366## Fire Metadata
367
368- Bit Usage: `A A A A`
369- Valid range: `0..15`
370
371### Bit Definitions:
372
373- `AAAA`: Age/Intensity level (4 bits)
374 - `0`: Newly created fire
375 - `1-14`: Aging fire
376 - `15`: Maximum age (most likely to spread or die out)
377
378### Special Behaviors:
379
380- Age increases by 0 or 1 each tick (randomly)
381- Death conditions:
382 - Age > 3 and no solid block below = dies
383 - Age = 15 and no flammable neighbors = may die randomly
384- Younger fires spread more aggressively
385
386### Examples:
387
388- `0 (0000)`: Fresh fire just lit
389- `5 (0101)`: Moderate age fire
390- `15 (1111)`: Maximum age fire
391
392## Stairs Metadata
393
394- Bit Usage: `- - D D`
395- Valid range: `0..3`
396
397### Bit Definitions:
398
399- `DD`: Facing direction
400 - `0`: Ascending East (facing West wall)
401 - `1`: Ascending West (facing East wall)
402 - `2`: Ascending South (facing North wall)
403 - `3`: Ascending North (facing South wall)
404
405### Examples:
406
407- `0 (0000)`: Stairs ascending toward East
408- `1 (0001)`: Stairs ascending toward West
409- `2 (0010)`: Stairs ascending toward South
410- `3 (0011)`: Stairs ascending toward North
411
412## Redstone Wire Metadata
413
414- Bit Usage: `P P P P`
415- Valid range: `0..15`
416
417### Bit Definitions:
418
419- `PPPP`: Power level
420 - `0`: No power
421 - `1-15`: Power strength (15 is maximum)
422
423### Examples:
424
425- `0 (0000)`: Unpowered wire
426- `1 (0001)`: Weak power (far from source)
427- `15 (1111)`: Maximum power (at source or powered by strong source)
428
429## Wheat Metadata
430
431- Bit Usage: `- G G G`
432- Valid range: `0..7`
433
434### Bit Definitions:
435
436- `GGG`: Growth stage
437 - `0`: Just planted (smallest)
438 - `1-6`: Growing stages
439 - `7`: Fully grown (ready to harvest)
440
441### Examples:
442
443- `0 (0000)`: Newly planted wheat
444- `3 (0011)`: Half-grown wheat
445- `7 (0111)`: Fully mature wheat (harvestable)
446
447## Farmland Metadata
448
449- Bit Usage: `- H H H`
450- Valid range: `0..7`
451
452### Bit Definitions:
453
454- `HHH`: Hydration level
455 - `0`: Dry farmland (will revert to dirt without crops nearby)
456 - `1-6`: Partially hydrated
457 - `7`: Fully hydrated (optimal for crop growth)
458
459### Examples:
460
461- `0 (0000)`: Dry farmland
462- `4 (0100)`: Moderately hydrated farmland
463- `7 (0111)`: Fully hydrated farmland
464
465## Furnace Metadata
466
467- Bit Usage: `- - D D`
468- Valid range: `2..5`
469
470### Bit Definitions:
471
472- `DD`: Facing direction
473 - `2`: North (Negative Z)
474 - `3`: South (Positive Z)
475 - `4`: West (Negative X)
476 - `5`: East (Positive X)
477
478### Special Behaviors:
479
480- Note that idle/active state is determined by block ID
481
482### Examples:
483
484- `2 (0010)`: Furnace facing North
485- `3 (0011)`: Furnace facing South
486- `4 (0100)`: Furnace facing West
487- `5 (0101)`: Furnace facing East
488
489## Standing Sign Metadata
490
491- Bit Usage: `D D D D`
492- Valid range: `0..15`
493
494### Bit Definitions:
495
496- `DDDD`: Rotation direction
497 - `0`: South
498 - `1`: South-Southwest
499 - `2`: Southwest
500 - `3`: West-Southwest
501 - `4`: West
502 - `5`: West-Northwest
503 - `6`: Northwest
504 - `7`: North-Northwest
505 - `8`: North
506 - `9`: North-Northeast
507 - `10`: Northeast
508 - `11`: East-Northeast
509 - `12`: East
510 - `13`: East-Southeast
511 - `14`: Southeast
512 - `15`: South-Southeast
513
514### Examples:
515
516- `0 (0000)`: Sign facing South
517- `4 (0100)`: Sign facing West
518- `8 (1000)`: Sign facing North
519- `12 (1100)`: Sign facing East
520
521## Wall Sign Metadata
522
523- Bit Usage: `- - D D`
524- Valid range: `2..5`
525
526### Bit Definitions:
527
528- `DD`: Attached wall direction
529 - `2`: Attached to North wall (facing South)
530 - `3`: Attached to South wall (facing North)
531 - `4`: Attached to West wall (facing East)
532 - `5`: Attached to East wall (facing West)
533
534### Examples:
535
536- `2 (0010)`: Wall sign facing South (attached to North wall)
537- `3 (0011)`: Wall sign facing North (attached to South wall)
538- `4 (0100)`: Wall sign facing East (attached to West wall)
539- `5 (0101)`: Wall sign facing West (attached to East wall)
540
541## Door Metadata
542
543- Bit Usage: `T O F F`
544- Valid range: `0..15`
545
546### Bit Definitions:
547
548- `FF`: Facing direction
549 - `0`: North (Negative Z)
550 - `1`: East (Positive X)
551 - `2`: South (Positive Z)
552 - `3`: West (Negative X)
553
554- `O`: Is Open
555 - `0`: Closed
556 - `1`: Open
557
558- `T`: Half
559 - `0`: Bottom half of door
560 - `1`: Top half of door
561
562### Examples:
563
564- `0 (0000)`: Bottom half, closed, facing North
565- `4 (0100)`: Bottom half, open, facing North
566- `8 (1000)`: Top half, closed, facing North
567- `12 (1100)`: Top half, open, facing North
568
569## Ladder Metadata
570
571- Bit Usage: `- - D D`
572- Valid range: `2..5`
573
574### Bit Definitions:
575
576- `DD`: Attached wall direction
577 - `2`: Attached to South wall (facing North)
578 - `3`: Attached to North wall (facing South)
579 - `4`: Attached to East wall (facing West)
580 - `5`: Attached to West wall (facing East)
581
582### Examples:
583
584- `2 (0010)`: Ladder on South wall (climb facing North)
585- `3 (0011)`: Ladder on North wall (climb facing South)
586- `4 (0100)`: Ladder on East wall (climb facing West)
587- `5 (0101)`: Ladder on West wall (climb facing East)
588
589## Lever Metadata
590
591- Bit Usage: `A A A A`
592- Valid range: `1..14`
593
594### Bit Definitions:
595
596- `AAA`: Attachment orientation
597 - `1`: Attached to West wall (lever points East)
598 - `2`: Attached to East wall (lever points West)
599 - `3`: Attached to North wall (lever points South)
600 - `4`: Attached to South wall (lever points North)
601 - `5`: On ground/ceiling (random orientation)
602 - `6`: On ground/ceiling (alternate orientation)
603
604- `A`:` Is Activated
605 - `0`: Lever off
606 - `1`: Lever on
607
608### Examples:
609
610- `1 (0001)`: Wall lever off, pointing East
611- `9 (1001)`: Wall lever on, pointing East
612- `5 (0101)`: Ground lever off
613- `13 (1101)`: Ground lever on
614
615## Pressure Plate Metadata
616
617- Bit Usage: `- - - A`
618- Valid range: `0..1`
619
620### Bit Definitions:
621
622- `A`: Activation state
623 - `0`: Not pressed
624 - `1`: Pressed
625
626### Examples:
627
628- `0 (0000)`: Pressure plate not pressed
629- `1 (0001)`: Pressure plate pressed (providing power)
630
631## Redstone Torch Metadata
632
633- Bit Usage: `- A A A`
634- Valid range: `1..5`
635
636### Bit Definitions:
637
638- `AAA`: Attachment direction
639 - `1`: Attached to West face (pointing East)
640 - `2`: Attached to East face (pointing West)
641 - `3`: Attached to North face (pointing South)
642 - `4`: Attached to South face (pointing North)
643 - `5`: Standing on ground/block below
644
645### Special Behaviors:
646
647- Note that on/off state is determined by block ID
648
649### Examples:
650
651- `1 (0001)`: Redstone torch pointing East (attached to West wall)
652- `3 (0011)`: Redstone torch pointing South (attached to North wall)
653- `5 (0101)`: Standing redstone torch (on ground/block below)
654
655## Snow Layer Metadata
656
657- Bit Usage: `- D D D`
658- Valid range: `0..7`
659
660### Bit Definitions:
661
662- `DDD`: Snow depth/thickness
663 - `0`: 1 layer thick (2/16 blocks high)
664 - `1`: 2 layers thick (4/16 blocks high)
665 - `2`: 3 layers thick (6/16 blocks high)
666 - `3`: 4 layers thick (0.5 blocks high, starts having collision)
667 - `4`: 5 layers thick (10/16 blocks high)
668 - `5`: 6 layers thick (12/16 blocks high)
669 - `6`: 7 layers thick (14/16 blocks high)
670 - `7`: 8 layers thick (1 block high)
671
672### Examples:
673
674- `0 (0000)`: Thin snow layer (2/16 block high)
675- `3 (0011)`: Half-block snow (8/16 block high, has collision)
676- `7 (0111)`: Full-block snow (16/16 block high)
677
678## Button Metadata
679
680- Bit Usage: `A D D D`
681- Valid range: `1..12`
682
683### Bit Definitions:
684
685- `DDD`: Attached wall direction
686 - `1`: Attached to West wall (button faces East)
687 - `2`: Attached to East wall (button faces West)
688 - `3`: Attached to North wall (button faces South)
689 - `4`: Attached to South wall (button faces North)
690
691- `A`: Activated state
692 - `0`: Button not pressed
693 - `1`: Button pressed
694
695### Examples:
696
697- `1 (0001)`: Button on West wall, not pressed
698- `9 (1001)`: Button on West wall, pressed (providing power)
699- `4 (0100)`: Button on South wall, not pressed
700- `12 (1100)`: Button on South wall, pressed (providing power)
701
702## Pumpkin Metadata
703
704- Bit Usage: `- - D D`
705- Valid range: `0..3`
706
707### Bit Definitions:
708
709- `DD`: Facing direction
710 - `0`: South (Positive Z)
711 - `1`: West (Negative X)
712 - `2`: North (Negative Z)
713 - `3`: East (Positive X)
714
715### Examples:
716
717- `0 (0000)`: Pumpkin facing South
718- `1 (0001)`: Pumpkin facing West
719- `2 (0010)`: Pumpkin facing North
720- `3 (0011)`: Pumpkin facing East
721
722## Cake Metadata
723
724- Bit Usage: `- B B B`
725- Valid range: `0..5`
726
727### Bit Definitions:
728
729- `BBB`: Slices eaten
730 - `0`: Whole cake
731 - `1-5`: Number of slices eaten so far
732
733### Examples:
734
735- `0 (0000)`: Full cake, uneaten
736- `3 (0011)`: 3 slices eaten (half cake left)
737- `5 (0101)`: 5 slices eaten (last visible slice)
738
739## Redstone Repeater Metadata
740
741- Bit Usage: `D D F F`
742- Valid range: `0..15`
743
744### Bit Definitions:
745
746- `FF`: Facing (output direction)
747 - `0`: South (Positive Z)
748 - `1`: West (Negative X)
749 - `2`: North (Negative Z)
750 - `3`: East (Positive X)
751
752- `DD`: Delay setting
753 - `0`: 1 redstone tick (2 ticks)
754 - `1`: 2 redstone ticks (4 ticks)
755 - `2`: 3 redstone ticks (6 ticks)
756 - `3`: 4 redstone ticks (8 ticks)
757
758### Special Behaviors:
759
760- Note that powered/unpowered state is determined by block ID.
761
762### Examples:
763
764- `0 (0000)`: Facing South, 1-tick delay
765- `5 (0101)`: Facing West, 2-tick delay
766- `10 (1010)`: Facing North, 3-tick delay
767- `15 (1111)`: Facing East, 4-tick delay
768
769## Trapdoor Metadata
770
771- Bit Usage: `O D D`
772- Valid range: `0..7`
773
774### Bit Definitions:
775
776- `DD`: Attached wall
777 - `0`: Attached to South wall (block at +Z)
778 - `1`: Attached to North wall (block at −Z)
779 - `2`: Attached to East wall (block at +X)
780 - `3`: Attached to West wall (block at −X)
781
782- `O`: Open state
783 - `0`: Closed
784 - `1`: Open
785
786### Examples:
787
788- `0 (000)`: Closed, attached to South wall
789- `1 (001)`: Closed, attached to North wall
790- `4 (100)`: Open, attached to South wall
791- `7 (111)`: Open, attached to West wall
792
793[wheat]: #wheat-metadata
794[trapdoor]: #trapdoor-metadata
795[redstone_repeater]: #redstone-repeater-metadata
796[cake]: #cake-metadata
797[pumpkin]: #pumpkin-metadata
798[button]: #button-metadata
799[snow_layer]: #snow-layer-metadata
800[redstone_torch]: #redstone-torch-metadata
801[pressure_plate]: #pressure-plate-metadata
802[lever]: #lever-metadata
803[ladder]: #ladder-metadata
804[door]: #door-metadata
805[standing_sign]: #standing-sign-metadata
806[wall_sign]: #wall-sign-metadata
807[furnace]: #furnace-metadata
808[farmland]: #farmland-metadata
809[redstone_wire]: #redstone-wire-metadata
810[stairs]: #stairs-metadata
811[fire]: #fire-metadata
812[torch]: #torch-metadata
813[piston]: #piston-metadata
814[piston_head]: #piston-head-metadata
815[fluid]: #fluid-metadata
816[dispenser]: #dispenser-metadata
817[bed]: #bed-metadata
818[rail]: #rail-metadata
819[powered_rail]: #powered-rail-metadata
820[detector_rail]: #detector-rail-metadata