1{ config
2, lib
3, pkgs
4, ...
5}:
6let
7 cfg = config.programs.gamescope;
8
9 gamescope =
10 let
11 wrapperArgs =
12 lib.optional (cfg.args != [ ])
13 ''--add-flags "${builtins.toString cfg.args}"''
14 ++ builtins.attrValues (builtins.mapAttrs (var: val: "--set-default ${var} ${val}") cfg.env);
15 in
16 pkgs.runCommand "gamescope" { nativeBuildInputs = [ pkgs.makeBinaryWrapper ]; } ''
17 mkdir -p $out/bin
18 makeWrapper ${cfg.package}/bin/gamescope $out/bin/gamescope --inherit-argv0 \
19 ${builtins.toString wrapperArgs}
20 '';
21in
22{
23 options.programs.gamescope = {
24 enable = lib.mkEnableOption "gamescope, the SteamOS session compositing window manager";
25
26 package = lib.mkPackageOption pkgs "gamescope" { };
27
28 capSysNice = lib.mkOption {
29 type = lib.types.bool;
30 default = false;
31 description = ''
32 Add cap_sys_nice capability to the GameScope
33 binary so that it may renice itself.
34 '';
35 };
36
37 args = lib.mkOption {
38 type = lib.types.listOf lib.types.str;
39 default = [ ];
40 example = [ "--rt" "--prefer-vk-device 8086:9bc4" ];
41 description = ''
42 Arguments passed to GameScope on startup.
43 '';
44 };
45
46 env = lib.mkOption {
47 type = lib.types.attrsOf lib.types.str;
48 default = { };
49 example = lib.literalExpression ''
50 # for Prime render offload on Nvidia laptops.
51 # Also requires `hardware.nvidia.prime.offload.enable`.
52 {
53 __NV_PRIME_RENDER_OFFLOAD = "1";
54 __VK_LAYER_NV_optimus = "NVIDIA_only";
55 __GLX_VENDOR_LIBRARY_NAME = "nvidia";
56 }
57 '';
58 description = ''
59 Default environment variables available to the GameScope process, overridable at runtime.
60 '';
61 };
62 };
63
64 config = lib.mkIf cfg.enable {
65 security.wrappers = lib.mkIf cfg.capSysNice {
66 gamescope = {
67 owner = "root";
68 group = "root";
69 source = "${gamescope}/bin/gamescope";
70 capabilities = "cap_sys_nice+pie";
71 };
72 };
73
74 environment.systemPackages = lib.mkIf (!cfg.capSysNice) [ gamescope ];
75 };
76
77 meta.maintainers = with lib.maintainers; [ nrdxp ];
78}