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1# The _cuda attribute set is a fixed-point which contains the static functionality required to construct CUDA package 2# sets. For example, `_cuda.bootstrapData` includes information about NVIDIA's redistributables (such as the names 3# NVIDIA uses for different systems), `_cuda.lib` contains utility functions like `formatCapabilities` (which generate 4# common arguments passed to NVCC and `cmakeFlags`), and `_cuda.fixups` contains `callPackage`-able functions which 5# are provided to the corresponding package's `overrideAttrs` attribute to provide package-specific fixups 6# out of scope of the generic redistributable builder. 7# 8# Since this attribute set is used to construct the CUDA package sets, it must exist outside the fixed point of the 9# package sets. Make these attributes available directly in the package set construction could cause confusion if 10# users override the attribute set with the expection that changes will be reflected in the enclosing CUDA package 11# set. To avoid this, we declare `_cuda` and inherit its members here, at top-level. (This also allows us to benefit 12# from import caching, as it should be evaluated once per system, rather than per-system and CUDA package set.) 13 14let 15 lib = import ../../../../lib; 16in 17lib.fixedPoints.makeExtensible (final: { 18 bootstrapData = import ./db/bootstrap { 19 inherit lib; 20 }; 21 db = import ./db { 22 inherit (final) bootstrapData db; 23 inherit lib; 24 }; 25 extensions = [ ]; # Extensions applied to every CUDA package set. 26 fixups = import ./fixups { inherit lib; }; 27 lib = import ./lib { 28 _cuda = final; 29 inherit lib; 30 }; 31})