···
-
wl_buffer, wl_compositor, wl_keyboard, wl_pointer, wl_registry, wl_seat, wl_shm,
-
wl_shm_pool, wl_surface,
Connection, Dispatch, Proxy, QueueHandle,
···
layer_surface: Option<zwlr_layer_surface_v1::ZwlrLayerSurfaceV1>,
buffer: Option<wl_buffer::WlBuffer>,
wm_base: Option<xdg_wm_base::XdgWmBase>,
-
pointer: Option<wl_pointer::WlPointer>,
···
event_queue.blocking_dispatch(&mut state).unwrap();
···
state.buffer = Some(buffer);
-
} else if interface == wl_seat::WlSeat::interface().name {
-
let seat = registry.bind::<wl_seat::WlSeat, _, _>(name, version, qh, ());
-
state.pointer = Some(seat.get_pointer(qh, ()));
} else if interface == xdg_wm_base::XdgWmBase::interface().name {
let wm_base = registry.bind::<xdg_wm_base::XdgWmBase, _, _>(name, 1, qh, ());
state.wm_base = Some(wm_base);
···
-
impl Dispatch<wl_pointer::WlPointer, ()> for State {
-
_: &wl_pointer::WlPointer,
-
event: wl_pointer::Event,
-
qh: &QueueHandle<Self>,
-
eprintln!("WlPointer event {event:#?}");
-
wl_pointer::Event::Enter { .. } => {
-
if let Some(surface) = &state.base_surface {
-
state.base_surface = None;
-
wl_pointer::Event::Leave { .. } => {
-
let surface = state.compositor.as_ref().unwrap().create_surface(qh, ());
-
state.base_surface = Some(surface);
-
state.init_layer_surface(qh);
···
// A negative value means we will be centered on the screen
// independently of any other xdg_layer_shell
layer.set_exclusive_zone(-1);
self.base_surface.as_ref().unwrap().commit();
self.layer_surface = Some(layer);
···
+
wl_buffer, wl_compositor, wl_keyboard, wl_region::WlRegion, wl_registry, wl_seat, wl_shm, wl_shm_pool, wl_surface
Connection, Dispatch, Proxy, QueueHandle,
···
layer_surface: Option<zwlr_layer_surface_v1::ZwlrLayerSurfaceV1>,
buffer: Option<wl_buffer::WlBuffer>,
wm_base: Option<xdg_wm_base::XdgWmBase>,
···
event_queue.blocking_dispatch(&mut state).unwrap();
···
state.buffer = Some(buffer);
} else if interface == xdg_wm_base::XdgWmBase::interface().name {
let wm_base = registry.bind::<xdg_wm_base::XdgWmBase, _, _>(name, 1, qh, ());
state.wm_base = Some(wm_base);
···
+
impl Dispatch<WlRegion, ()> for State {
+
_: <WlRegion as Proxy>::Event,
···
// A negative value means we will be centered on the screen
// independently of any other xdg_layer_shell
layer.set_exclusive_zone(-1);
+
// Set empty input region to allow clicking through the window.
+
if let Some(compositor) = &self.compositor {
+
let region = compositor.create_region(qh, ());
+
self.base_surface.as_ref().unwrap().set_input_region(Some(®ion));
self.base_surface.as_ref().unwrap().commit();
self.layer_surface = Some(layer);