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LICENSE
···
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Copyright (c) 2025 DWN
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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---
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+
Notice that the original project, https://github.com/sparrowhe/bluesky-circle is AGPLv3 licensed, so here's the AGPLv3 text below, notice that no js codes from that project was used.
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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If conditions are imposed on you (whether by court order, agreement or
+
otherwise) that contradict the conditions of this License, they do not
+
excuse you from the conditions of this License. If you cannot convey a
+
covered work so as to satisfy simultaneously your obligations under this
+
License and any other pertinent obligations, then as a consequence you may
+
not convey it at all. For example, if you agree to terms that obligate you
+
to collect a royalty for further conveying from those to whom you convey
+
the Program, the only way you could satisfy both those terms and this
+
License would be to refrain entirely from conveying the Program.
+
+
13. Remote Network Interaction; Use with the GNU General Public License.
+
+
Notwithstanding any other provision of this License, if you modify the
+
Program, your modified version must prominently offer all users
+
interacting with it remotely through a computer network (if your version
+
supports such interaction) an opportunity to receive the Corresponding
+
Source of your version by providing access to the Corresponding Source
+
from a network server at no charge, through some standard or customary
+
means of facilitating copying of software. This Corresponding Source
+
shall include the Corresponding Source for any work covered by version 3
+
of the GNU General Public License that is incorporated pursuant to the
+
following paragraph.
+
+
Notwithstanding any other provision of this License, you have
+
permission to link or combine any covered work with a work licensed
+
under version 3 of the GNU General Public License into a single
+
combined work, and to convey the resulting work. The terms of this
+
License will continue to apply to the part which is the covered work,
+
but the work with which it is combined will remain governed by version
+
3 of the GNU General Public License.
+
+
14. Revised Versions of this License.
+
+
The Free Software Foundation may publish revised and/or new versions of
+
the GNU Affero General Public License from time to time. Such new versions
+
will be similar in spirit to the present version, but may differ in detail to
+
address new problems or concerns.
+
+
Each version is given a distinguishing version number. If the
+
Program specifies that a certain numbered version of the GNU Affero General
+
Public License "or any later version" applies to it, you have the
+
option of following the terms and conditions either of that numbered
+
version or of any later version published by the Free Software
+
Foundation. If the Program does not specify a version number of the
+
GNU Affero General Public License, you may choose any version ever published
+
by the Free Software Foundation.
+
+
If the Program specifies that a proxy can decide which future
+
versions of the GNU Affero General Public License can be used, that proxy's
+
public statement of acceptance of a version permanently authorizes you
+
to choose that version for the Program.
+
+
Later license versions may give you additional or different
+
permissions. However, no additional obligations are imposed on any
+
author or copyright holder as a result of your choosing to follow a
+
later version.
+
+
15. Disclaimer of Warranty.
+
+
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+
16. Limitation of Liability.
+
+
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+
SUCH DAMAGES.
+
+
17. Interpretation of Sections 15 and 16.
+
+
If the disclaimer of warranty and limitation of liability provided
+
above cannot be given local legal effect according to their terms,
+
reviewing courts shall apply local law that most closely approximates
+
an absolute waiver of all civil liability in connection with the
+
Program, unless a warranty or assumption of liability accompanies a
+
copy of the Program in return for a fee.
+
+
END OF TERMS AND CONDITIONS
+
+
How to Apply These Terms to Your New Programs
+
+
If you develop a new program, and you want it to be of the greatest
+
possible use to the public, the best way to achieve this is to make it
+
free software which everyone can redistribute and change under these terms.
+
+
To do so, attach the following notices to the program. It is safest
+
to attach them to the start of each source file to most effectively
+
state the exclusion of warranty; and each file should have at least
+
the "copyright" line and a pointer to where the full notice is found.
+
+
<one line to give the program's name and a brief idea of what it does.>
+
Copyright (C) <year> <name of author>
+
+
This program is free software: you can redistribute it and/or modify
+
it under the terms of the GNU Affero General Public License as published
+
by the Free Software Foundation, either version 3 of the License, or
+
(at your option) any later version.
+
+
This program is distributed in the hope that it will be useful,
+
but WITHOUT ANY WARRANTY; without even the implied warranty of
+
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+
GNU Affero General Public License for more details.
+
+
You should have received a copy of the GNU Affero General Public License
+
along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+
Also add information on how to contact you by electronic and paper mail.
+
+
If your software can interact with users remotely through a computer
+
network, you should also make sure that it provides a way for users to
+
get its source. For example, if your program is a web application, its
+
interface could display a "Source" link that leads users to an archive
+
of the code. There are many ways you could offer source, and different
+
solutions will be better for different programs; see section 13 for the
+
specific requirements.
+
+
You should also get your employer (if you work as a programmer) or school,
+
if any, to sign a "copyright disclaimer" for the program, if necessary.
+
For more information on this, and how to apply and follow the GNU AGPL, see
+
<https://www.gnu.org/licenses/>.
+16
README.md
···
+
# 半个贴贴圈
+
+
Sparrow He([~~Bluesky~~](https://bsky.app/profile/sparrow.0x0e.top)、[X](https://x.com/SparrowHe))的[「贴贴圈」](https://circle.sparrowhe.top)(网站不可用,[GitHub](https://github.com/sparrowhe/bluesky-circle),[本人亲自归档](https://tangled.sh/@dwn.dwnfonts.cc/bluesky-circle))的**纯前端**重写。
+
+
[接下来的内容先咕咕。](https://archive.is/yjEZs#:~:text=%E6%8E%A5%E4%B8%8B%E6%9D%A5%E7%9A%84%E5%86%85%E5%AE%B9%E5%85%88%E5%92%95%E5%92%95%E3%80%82)
+
+
# knot 注明
+
+
本仓库使用 Cloudflare Tunnel 进行 SSH 内网穿透。请[下载 cloudflared](https://developers.cloudflare.com/cloudflare-one/connections/connect-networks/downloads/) 后将下列文本加到 `~/.ssh/config` 后面:
+
+
```
+
Host ssh.example.com
+
ProxyCommand /usr/local/bin/cloudflared access ssh --hostname %h
+
```
+
+
然后替换 `knot.dwnfonts.cc` 为 `knot-ssh.dwnfonts.cc` 进行 SSH 操作。
+403
app.html
···
+
<!DOCTYPE html>
+
<html>
+
<head>
+
<meta charset="UTF-8" />
+
<title>半个贴贴圈</title>
+
<link
+
href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.8/dist/css/bootstrap.min.css"
+
rel="stylesheet"
+
/>
+
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.8/dist/js/bootstrap.bundle.min.js"></script>
+
<script>
+
async function changeProgress(currentProgress) {
+
document.getElementById("progress").innerHTML = currentProgress;
+
}
+
+
// 常量定义
+
const PI = Math.PI;
+
const CANVAS_SIZE = 850; // 画布大小
+
const CENTER_X = CANVAS_SIZE / 2; // 画布中心X坐标
+
const CENTER_Y = CANVAS_SIZE / 2; // 画布中心Y坐标
+
+
// 头像大小配置
+
const BASE_RADIUS = Math.floor(35 * 1.25); // 基础半径
+
const CENTER_AVATAR_SIZE = 150; // 中心头像直径
+
const SIZE_STEP = 5; // 每一层头像大小递减值
+
const MIN_AVATAR_SIZE = 15; // 最小头像直径
+
+
// 布局配置
+
const RADIUS_STEP = 85; // 每一层圆的半径增量
+
const INITIAL_RADIUS = 140; // 初始圆半径
+
const GAP_SIZE = 10; // 头像之间的间隙
+
const MAX_LAYERS = 4; // 最大层数
+
+
/**
+
* 计算中心头像的位置
+
* @returns {Object} 包含x, y坐标和size的对象
+
*/
+
function calculateCenterAvatarPosition() {
+
const radius = CENTER_AVATAR_SIZE / 2;
+
return {
+
x: Math.round(CENTER_X - radius),
+
y: Math.round(CENTER_Y - radius),
+
size: CENTER_AVATAR_SIZE,
+
};
+
}
+
+
/**
+
* 根据朋友数量计算所有头像的位置和大小
+
* @param {number} friendCount 朋友数量
+
* @returns {Array} 包含每个头像位置和大小的对象数组,格式为{"x":xxx,"y":xxx,"size":xxx}
+
*/
+
function calculateAvatarPositionsByCount(friendCount) {
+
const result = [];
+
let friendIndex = 0;
+
let currentRadius = INITIAL_RADIUS;
+
let layer = 0;
+
+
while (friendIndex < friendCount && layer < MAX_LAYERS) {
+
// 计算当前层的头像半径和直径
+
const avatarRadius = Math.max(
+
BASE_RADIUS - layer * SIZE_STEP,
+
Math.floor(MIN_AVATAR_SIZE / 2)
+
);
+
const avatarSize = avatarRadius * 2;
+
+
// 计算当前层可以放置的头像数量
+
const circumference = 2 * PI * currentRadius;
+
const numInCurrentCircle = Math.floor(
+
circumference / (avatarSize + GAP_SIZE)
+
);
+
+
if (numInCurrentCircle <= 0) break;
+
+
// 计算每个头像之间的角度步长
+
const thetaStep = (2 * PI) / numInCurrentCircle;
+
// 每层的旋转偏移
+
const rotationOffset = layer * (PI / 12);
+
+
// 计算当前层每个头像的位置
+
for (let i = 0; i < numInCurrentCircle; i++) {
+
if (friendIndex >= friendCount) break;
+
+
// 计算当前头像的角度(包含旋转偏移)
+
const theta = i * thetaStep + rotationOffset;
+
+
// 计算X和Y坐标(带偏移修正)
+
const x = CENTER_X + currentRadius * Math.cos(theta) - avatarRadius;
+
const y = CENTER_Y + currentRadius * Math.sin(theta) - avatarRadius;
+
+
// 添加到结果数组,格式为{"x":xxx,"y":xxx,"size":xxx}
+
result.push({
+
x: Math.round(x),
+
y: Math.round(y),
+
size: avatarSize,
+
});
+
+
friendIndex++;
+
}
+
+
// 进入下一层
+
currentRadius += RADIUS_STEP;
+
layer++;
+
}
+
+
return result;
+
}
+
+
async function getReplyScore(handle) {
+
const ENDPOINT_URL = "https://public.api.bsky.app/xrpc/";
+
+
async function handle2DID(handle) {
+
try {
+
const response = await fetch(
+
`${ENDPOINT_URL}com.atproto.identity.resolveHandle?handle=${handle}`
+
);
+
if (!response.ok) {
+
throw new Error(`http response code: ${response.status}`);
+
}
+
const data = await response.json();
+
console.log("data:", data);
+
return data;
+
} catch (error) {
+
console.error("request fail:", error);
+
throw error;
+
}
+
}
+
+
async function getPosts(did) {
+
try {
+
const response = await fetch(
+
`${ENDPOINT_URL}app.bsky.feed.getAuthorFeed?actor=${did}&limit=100&includePins=true`
+
);
+
console.log(
+
`${ENDPOINT_URL}app.bsky.feed.getAuthorFeed?actor=${did}&limit=100&includePins=true`
+
);
+
if (!response.ok) {
+
throw new Error(`http response code: ${response.status}`);
+
}
+
const data = await response.json();
+
// console.log("data:", data);
+
return data;
+
} catch (error) {
+
console.error("request fail:", error);
+
throw error;
+
}
+
}
+
+
async function getReplies(uri) {
+
try {
+
const response = await fetch(
+
`${ENDPOINT_URL}app.bsky.feed.getPostThread?uri=${uri}&depth=1`
+
);
+
console.log(
+
`${ENDPOINT_URL}app.bsky.feed.getPostThread?uri=${uri}&depth=1`
+
);
+
if (!response.ok) {
+
throw new Error(`http response code: ${response.status}`);
+
}
+
const data = await response.json();
+
// console.log("data:", data);
+
return data;
+
} catch (error) {
+
console.error("request fail:", error);
+
throw error;
+
}
+
}
+
+
async function getHandle(did) {
+
try {
+
const response = await fetch(
+
`${ENDPOINT_URL}app.bsky.actor.getProfile?actor=${did}`
+
);
+
console.log(
+
`${ENDPOINT_URL}app.bsky.actor.getProfile?actor=${did}`
+
);
+
if (!response.ok) {
+
throw new Error(`http response code: ${response.status}`);
+
}
+
const data = await response.json();
+
// console.log("data:", data);
+
return data;
+
} catch (error) {
+
console.error("request fail:", error);
+
throw error;
+
}
+
}
+
+
function getDidByAtUrl(aturl) {
+
return aturl.split("/")[2];
+
}
+
+
var result = {};
+
+
await changeProgress(`[0/2] resolving handle ${handle}`);
+
const did_result = await handle2DID(handle);
+
var did = did_result.did;
+
+
handle_result = await getHandle(did);
+
handle = handle_result.handle;
+
avatar = handle_result.avatar;
+
+
// result_html = '<div class="result">\n';
+
result_html = "";
+
+
// console.log(`${handle}'s reply_count is ${reply_count}, avatar ${handle_result.avatar}`);
+
result_html += `<a href="https://bsky.app/profile/${handle}">\n`;
+
+
result_html += `<img style="border-radius:50%;left:350px;top:350px;max-height:150px;"\n`;
+
result_html += ` src="${avatar}"\n`;
+
result_html += ` data-bs-toggle="popover"\n`;
+
result_html += ` title="@${handle}"\n`;
+
result_html += ` data-bs-content="@${handle} shows the handle itself"\n`;
+
result_html += ` target="_blank" />\n`;
+
+
result_html += `</a>\n\n`;
+
// console.log(result_html);
+
+
document.getElementById("result").innerHTML += result_html;
+
+
const posts_result = await getPosts(did);
+
for (const id in posts_result.feed) {
+
item = posts_result.feed[id];
+
await changeProgress(
+
`[1/2] fetching post ${item.post.uri}, ${id}/${posts_result.feed.length}`
+
);
+
// will recognize posts with no reason, whose replies will + 1.5
+
// posts has reply.parent, parent + 1
+
if ("reason" in item) {
+
console.warn(
+
`${item.post.uri} has reason ${item.reason.$type}, ignored`
+
);
+
} else {
+
if ("reply" in item) {
+
console.log(`${item.post.uri} replies ${item.reply.parent.uri}`);
+
did_of_the_guy = getDidByAtUrl(item.reply.parent.uri);
+
if (!(did_of_the_guy in result)) {
+
result[did_of_the_guy] = 0.0;
+
}
+
result[did_of_the_guy] += 1.0;
+
} else {
+
main_uri = item.post.uri;
+
reply_result = await getReplies(main_uri);
+
if ("thread" in reply_result) {
+
for (const replypost of reply_result.thread.replies) {
+
reply_post_uri = replypost.post.uri;
+
did_of_the_guy = getDidByAtUrl(reply_post_uri);
+
if (!(did_of_the_guy in result)) {
+
result[did_of_the_guy] = 0.0;
+
}
+
result[did_of_the_guy] += 1.5;
+
}
+
} else {
+
console.warn(`${item.post.uri} has no replies`);
+
}
+
}
+
}
+
}
+
+
if (did in result) {
+
delete result.did;
+
}
+
+
function format_result(input) {
+
// 反转键值对
+
const reversed = Object.entries(input).reduce((acc, [key, value]) => {
+
if (!acc[value]) {
+
acc[value] = [];
+
}
+
acc[value].push(key);
+
return acc;
+
}, {});
+
+
// 对键进行数值降序排序
+
const sortedKeys = Object.keys(reversed)
+
.map(Number)
+
.sort((a, b) => b - a); // 仅保留降序逻辑
+
+
// 生成最终的排序对象,并对每个数组内的did排序
+
return sortedKeys.reduce((acc, key) => {
+
acc[key] = reversed[key].sort();
+
return acc;
+
}, {});
+
}
+
+
formatted_result = format_result(result);
+
+
avatar_id = 0;
+
+
const sorted_rc = Object.keys(formatted_result).sort((a, b) => b - a); // 降序排序
+
+
total_user = Object.keys(result).length;
+
+
proceed_user = 0;
+
+
avatars_list = calculateAvatarPositionsByCount(total_user);
+
+
console.warn(avatars_list.length);
+
+
for (const reply_count of sorted_rc) {
+
for (const final_did of formatted_result[reply_count]) {
+
proceed_user += 1;
+
await changeProgress(
+
`[2/2] fetching metadata of ${final_did}, ${proceed_user}/${total_user} or 87`
+
);
+
if (proceed_user < 88) {
+
handle_result = await getHandle(final_did);
+
handle = handle_result.handle;
+
avatar = handle_result.avatar;
+
+
// console.log(`${handle}'s reply_count is ${reply_count}, avatar ${handle_result.avatar}`);
+
result_html += `<a href="https://bsky.app/profile/${handle}">\n`;
+
+
result_html += `<img style="border-radius:50%;left:${
+
avatars_list[proceed_user - 1].x
+
}px;top:${avatars_list[proceed_user - 1].y}px;max-height:${
+
avatars_list[proceed_user - 1].size
+
}px;"\n`;
+
result_html += ` src="${avatar}"\n`;
+
result_html += ` data-bs-toggle="popover"\n`;
+
result_html += ` title="@${handle}"\n`;
+
result_html += ` data-bs-content="@${handle} got ${reply_count} reply counts"\n`;
+
result_html += ` target="_blank" />\n`;
+
+
result_html += `</a>\n\n`;
+
// console.log(result_html);
+
+
document.getElementById("result").innerHTML = result_html;
+
}
+
}
+
} // result_html += "</div>";
+
return result_html;
+
}
+
+
// 使用示例
+
async function main() {
+
try {
+
document.getElementById("result").innerHTML = "";
+
const did = await getReplyScore(
+
document.getElementById("bruh").value
+
);
+
console.log("result:", did);
+
} catch (error) {
+
console.error("fail:", error);
+
}
+
}
+
+
main();
+
+
function changeColor() {
+
targetElement = document.getElementById("background");
+
const colorPicker = document.createElement("input");
+
colorPicker.type = "color";
+
+
colorPicker.addEventListener("input", (e) => {
+
targetElement.style.backgroundColor = e.target.value;
+
});
+
+
// 触发颜色选择对话框
+
colorPicker.click();
+
}
+
</script>
+
<style>
+
#progress::before {
+
content: "当前进度:";
+
}
+
+
#result {
+
position: absolute;
+
}
+
+
#result img {
+
position: absolute;
+
z-index: 10;
+
height: auto;
+
}
+
+
#background {
+
height: 850px;
+
width: 850px;
+
background-color: blueviolet;
+
}
+
</style>
+
</head>
+
+
<body>
+
<div class="container">
+
<label for="bruh" class="form-label">点击输入 handle</label>
+
<input type="text" id="bruh" class="form-control" />
+
<button class="btn btn-primary" onclick="main()">启动</button>
+
<button class="btn btn-primary" onclick="changeColor()">换背景色</button>
+
<button class="btn btn-primary" onclick="alert('自己截去😡😡😡')">
+
导出 PNG!
+
</button>
+
<div id="progress"></div>
+
<div id="ssarea">
+
<div id="result"></div>
+
</div>
+
<div id="background"></div>
+
</div>
+
<div id="readme">
+
</div>
+
</body>
+
</html>