Mirror: A frag-canvas custom element to apply Shadertoy fragment shaders to a canvas or image/video element

Version Packages (#3)

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>

-5
.changeset/angry-dogs-win.md
···
-
---
-
'frag-canvas': patch
-
---
-
-
Add preprocessing matching Shadertoy input API vaguely
-5
.changeset/fair-cooks-jam.md
···
-
---
-
'frag-canvas': patch
-
---
-
-
Fix GLSL 300 ES (WebGL2) transformation
+9
CHANGELOG.md
···
# frag-canvas
+
## 0.1.1
+
+
### Patch Changes
+
+
- Add preprocessing matching Shadertoy input API vaguely
+
Submitted by [@kitten](https://github.com/kitten) (See [#1](https://github.com/kitten/frag-canvas-element/pull/1))
+
- ⚠️ Fix GLSL 300 ES (WebGL2) transformation
+
Submitted by [@kitten](https://github.com/kitten) (See [#2](https://github.com/kitten/frag-canvas-element/pull/2))
+
## 0.1.0
Initial Release.
+1 -1
package.json
···
"sideEffects": true,
"description": "A frag-canvas custom element to apply fragment shaders to a canvas or image/video element",
"author": "Phil Pluckthun <phil@kitten.sh>",
-
"version": "0.1.0",
+
"version": "0.1.1",
"source": "./src/index.ts",
"main": "./dist/minifetch",
"module": "./dist/minifetch.mjs",