nixos/tests/aaaaxy: fix test

It got broken by 5c0aa8190905e4945c407d258d0a3fb369a65def.
The fix is to use a real X server instead of xvfb-run.

Luflosi 220a0f4c 0553010b

Changed files
+4 -3
nixos
tests
+4 -3
nixos/tests/aaaaxy.nix
···
meta.maintainers = with lib.maintainers; [ Luflosi ];
nodes.machine = {
-
hardware.opengl.enable = true;
};
# This starts the game from a known state, feeds it a prerecorded set of button presses
# and then checks if the final game state is identical to the expected state.
# This is also what AAAAXY's CI system does and serves as a good sanity check.
testScript = ''
-
machine.wait_for_unit("basic.target")
machine.succeed(
# benchmark.dem needs to be in a mutable directory,
···
"mkdir -p '/tmp/aaaaxy/assets/demos/'",
"ln -s '${pkgs.aaaaxy.testing_infra}/assets/demos/benchmark.dem' '/tmp/aaaaxy/assets/demos/'",
"""
-
'${pkgs.xvfb-run}/bin/xvfb-run' \
'${pkgs.aaaaxy.testing_infra}/scripts/regression-test-demo.sh' \
'aaaaxy' 'on track for Any%, All Paths and No Teleports' \
'${pkgs.aaaaxy}/bin/aaaaxy' '/tmp/aaaaxy/assets/demos/benchmark.dem'
···
meta.maintainers = with lib.maintainers; [ Luflosi ];
nodes.machine = {
+
imports = [
+
./common/x11.nix
+
];
};
# This starts the game from a known state, feeds it a prerecorded set of button presses
# and then checks if the final game state is identical to the expected state.
# This is also what AAAAXY's CI system does and serves as a good sanity check.
testScript = ''
+
machine.wait_for_x()
machine.succeed(
# benchmark.dem needs to be in a mutable directory,
···
"mkdir -p '/tmp/aaaaxy/assets/demos/'",
"ln -s '${pkgs.aaaaxy.testing_infra}/assets/demos/benchmark.dem' '/tmp/aaaaxy/assets/demos/'",
"""
'${pkgs.aaaaxy.testing_infra}/scripts/regression-test-demo.sh' \
'aaaaxy' 'on track for Any%, All Paths and No Teleports' \
'${pkgs.aaaaxy}/bin/aaaaxy' '/tmp/aaaaxy/assets/demos/benchmark.dem'